Plinko
Our system generates the result for each Plinko game by hashing the combination of these 3 inputs.
- Client Seed: a random string of 12 characters.
- Server Seed: a SHA-256 hash of 16 cryptographically secure random bytes.
- Bet Nonce: Amount of bets made with this pair.
To independently verify the results, you can replicate any game using the provided code and input. This code demonstrates how each Plinko game's outcome is calculated. The result is an array showing the slot number where each ball lands on the board, starting from index 0.