
Why Does Flicking Feel So Weird in CS2?
Publicado:
Publicado en CS2 General#skincade — 1 min de lectura
It comes down to three main factors:
- New shot registration system: The new shot registration in CS2 processes hits differently than CS did. When I flick to a target and shoot, the game calculates the hit using a completely different method now.
- Changed recoil patterns: Recoil patterns have subtle changes too. Even if you mastered spray control in CS, your muscle memory needs time to adjust to CS2's patterns.
- The tickless server system: The biggest change is the tickless system. Unlike CS 64 or 128 tick servers, CS2 uses a sub-tick system that processes movements and shots at any moment they happen.
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Sobre el autor
We're the head of research at Skincade.com with 5+ years of experience. We write about CS2 strategies, game mechanics, bugs, and pro games based on our research and engagement in the CS2 community.
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