
Why Does Flicking Feel So Weird in CS2?
公開日:
CS2 General#skincade に投稿 — 約1分で読めます
It comes down to three main factors:
- New shot registration system: The new shot registration in CS2 processes hits differently than CS did. When I flick to a target and shoot, the game calculates the hit using a completely different method now.
- Changed recoil patterns: Recoil patterns have subtle changes too. Even if you mastered spray control in CS, your muscle memory needs time to adjust to CS2's patterns.
- The tickless server system: The biggest change is the tickless system. Unlike CS 64 or 128 tick servers, CS2 uses a sub-tick system that processes movements and shots at any moment they happen.
If you're struggling with the new feel, check out some CS2 unboxing sites for new skins that might help you feel more comfortable with your weapons.
While practicing your aim, you might encounter the frustrating unable to establish a connection with the gameserver CS2 error. Fixing these connection problems can help create a more stable environment.
著者について
We're the head of research at Skincade.com with 5+ years of experience. We write about CS2 strategies, game mechanics, bugs, and pro games based on our research and engagement in the CS2 community.
- 10年以上の実績
SkincadeのCS2記事は、長年にわたる実際のプレイと検証にもとづいています。
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